Friday, 4 April 2014

Task 7 – Evaluation

Task 7 - Evaluation

The Final Major Project was the one project I have been waiting for the most because it lets me decide what I want to do, but I just needed the motivation to really start it. I decided to do these two maze maps one totally different from the other for my FMP.

This project really helped me show off my skills in 3D Modelling but also shown what I lack which I did think I had covered. When I came to start drawing out my maze examples I didn't think think it would be hard to come up but once I had got one down on paper the ball started to roll it became more fluent to me and I settled for 4 mazes I thought that it was going to be effort to do the mazes however I seemed to enjoy more and more drawing out mazes, as it seemed to be one of my favourite parts.

My next point is that when it came to the 3D Modelling I thought I had most areas covered but unfortunately I didn't have some of the skills that I thought I had. The initial design of how my mazes looked was set in stone but they were in my mind because when it came to putting it onto the computer,it just never came out right. I started out by placing points on where I wanted the maze to go, but I started to evolve the maze how I imagined it in my mind, it finally started to pull together as I knew what the maze looked like in my mind and how I wanted to design it. During this stage I was putting lots of my time sometimes it was wasted time getting the detail down, the reason I say it can be classed as wasted time as at times it seemed like I was working backwards.
The main issue I had was time. I felt at some points I didn't work to my best ability and took advantage of the time we had and spent it taking my time not doing it the best I could, this is one of the reasons why the project over run. I also had a couple of days off due to being sick which I couldn't avoid and due to the fact the software I needed wasn't available at home, so I did blogger work and research to make up time for it.
I ended up going over my deadline to finish my project, so I rendered my project out and then edited it down so it looked like a short game trailer.

Overall I am happy with the way I did my project given that I ran out of time, however I am keen to improve the maze and make it into a game as my personal goal.

Task 6 – Presentation


1st draft of the final product.





Final draft of the product

In my first maze i was trying to create a Asian Temple theme to it that is why I implemented a Chinese gates at each end of the maze, this helped the maze seem like it was from the eastern countries, within the first maze i used a texture on the maze itself which made it look, like the rock has been chipped away over the years giving it a sense that it has been there a long time. The fences around the path way symbolize the way to go it also adds the finishing touches to the maze itself.

In my second maze i was trying to create a drop down maze which is totally different from the traditional maze, when creating this maze i was going for a mysterious maze, as the walls a pixelated giving it a spacey theme but i didn't mean for this to happen, the reason they got pixelated was because the objects were stretched out but it worked out to my advantage as they became the spacey theme




Focus Group Feedback

After showing off my flythrough of a maze to a focus group, consisting of James Lodge, Martin Devney, Ben Lloynd and Ryan Edge from my class. The feedback I gained on how should continue on my Maze.


  • i learned that everyone loved the overview of the maze on how the camera began by exploring the maze.
  • I also learned that without any sound to the flythrough, it didn't give the atmosphere i wanted which was spooky, so i implemented sound into the flythrough and gave it a spooky atmosphere.
  • I also learned that the second maze, my focus group said that it was shorter than the first one so I stretched out the video by this the video became longer but slower.
  I felt this group was appropriate to my project as all of them have a interest of playing puzzle games and games that challenge the mind. I kept on going back to them each time for feedback, as I consider them as people who give valuable feedback.

Task 5 – Production

Task 2 – Ideas Generation

Task 3 – Pitch




Task 4 - Planning

When I started drawing these top down mazes, I began by looking at real life mazes across the globe including hedge mazes also cornfield mazes. The real mazes I looked at helped show me how to structure a maze, I drew four top down mazes, the first one being one that is very challenging to the mind as it has lots of loop-de-loops in it and dead ends I didn't choose this one because of the complex design and the challenging to the person. The second maze I designed was very simple indeed that was one of the reasons why I didn't choose it because of its simplicity. The third one that I drew was the most complicated of them all, with all the dead ends that I designed in it made it a very complex and challenging maze to go through however I didn't choose this one I chose the last maze as it was near perfect as the simplicity of the maze was great plus with the occasional dead end in the maze made it fun but also challenging to play.




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2)
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4)




This last maze that I drew was the second level of my project but instead of making it the same as the others I decided to go very far away from it and designed a drop down maze, basically this maze is to avoid the blocks within the tunnel as you are dropping, I got this inspiration from a game within the game "Minecraft" as in that game you have to jump your way down on the blocks so it gave me a idea where you have to dodge them as you are falling. When designing these 4 drop down mazes I found them quite interesting as I had to draw them in various views where some seemed very easy to draw others were difficult, for example the back and front were easy to draw out but when translating them into left and right I found I challenging. I chose the final design out of the four drop down mazes, reason being is it was easy to model out but when going through it in a first person camera it can be quite challenging to the mind. The reason why I didn't choose the other mazes was because some of them were too challenging to model out for example 1 and 3, whereas drop down maze 2 would be easy to model out but it wasn't very challenging to the mind of who ever is playing the game.

First idea for the drop down maze:









Second idea for the drop down maze:







Third idea for the drop down maze:







Last idea for the drop down maze:










Textures: 

When I was looking into what textures I needed for my maze I started thinking what objects I had and what I wanted them to look like in my head, so I began looking for textures for my objects, the objects included were: Path, fence, Chinese gate and the maze itself.



Path

For the path i wanted it to go with the theme I had set for the first maze Asian temple theme so I began looking at textures for cobbled pathways, bricks and wood.

First one is Brick Cobbled,
The reason I didn't choose this texture is because when I tried it out it was too stretched out over the pathway so it became pixelated.
Free Cobblestone Texture 14_02_2011 008

Second one is brick
I did like this texture because of how it fitted the pathway perfectly, However this texture didn't fit with the idea of a Asian temple theme that is why I didn't pick it.
Free Texture Brick 16-02-2014 00008

Third one is wood
When looking at this texture on the path it just was a really bad choice that I made when picking this texture as it fitted the pathway perfectly without pixelating but it really didn't look right.
Free Texture Wood 31-03-2014 00014 - IMG_0640


Fence
For the fence texture I obviously wanted a wooden fence but I began to look at metal fences as well but I didn't choose the metal texture because it didn't fit in with the theme of the actual maze, the textures I looked are as following:

First one I looked at was the wooden texture:



Second one I looked at was the metal texture:


Chinese gate

When I was modeling the Chinese I was modeling different objects such as the bases, the pillars and the beams at the top, so when I looking to texture my object I had to think of the objects and what I wanted them to look like. When I was looking for the textures for this particular object I was looking in the presets that are provided by ''Lightwave''.

Chinese gate - Base:

This is the texture that I used (Hammered Metal) for the base of the gate, but I had to make some changes to the texture to suit the base of the Chinese gate, what I changed on the texture is how light it was, I made it lighter this makes it show up better when rendered out.


I also looked at this texture (Hammered Chrome) but when I tried it out, It was too bright and the texture reflected the light too much giving it a flat surface instead of a hammered like look, when I made the texture darker it made little difference to the actual texture.




Chinese gate - Pillars and top of beams:

This is the texture that I used (velvet) for the pillars and the top beams of the gate, but I had to make some changes to this texture as it came up lighter than I wanted it to be, so I darkened the texture and also changing the colour from violet to red this gave it a rough look to the pillars and the top of the gate. I didn't try out any other textures as I was dead set on this texture.




The Maze

When looking up textures for the right one for my maze, in my mind I had an image of what I wanted it to look like, I wanted it to look rough like the walls have been chipped away, so I looked at textures of brick and metal to see if I could implement this into my maze, I also looked at textures that were quite mossy but that texture didn't look right when i placed it on the maze walls. The textures I looked at are:


First one I looked at:



Second one I looked at:





Third one I looked at:




3D Perspective drawings

To go along with my drawings I drew some 3D perspectives of the first maze to show how I wanted it look such as how I wanted the front of the maze looked like and when inside the maze and what the player sees

Front of the maze:


What the player would see:


Storyboard:

To go along with my planning I created storyboards to go along with my drawings, this also helped me plan out how long the frames will be, when I was making the maze flythrough. 

First Maze:



Second Maze:











Task 1 – Research



I started to look at very similar games that similar to the game I will be creating, so I began looking on the Google Play Market for Puzzle Games, the games I looked at were "Maze", "Unblock Me" and "Can You Escape - Tower"

The game "Maze!" has a total download of 5,000,000-10,000,000, this game is a free game to download so in terms of profit they will make there money from the adverts or the company will add additional content within the game that the player has to buy to get the additional content. When researching this game the company that made "Maze!" is called Opena a French company based in the middle of France.



The game "Unblock Me" is also a free game that you download from the Google Play Market it is similar to my game as its all about getting out of a situation and reach the exit. This game has a total download of 10,000,000-50,000,000. Again as the first game the game will earn its by adverts also the company might put in more levels that the player has to but when I was researching the company i found out that they have made a free version also a paid version, a paid version is the same game but without the adverts, this game is priced at $0.99 (£0.58) but is only available on the IPhone App Storem this game averages around $1,175,720.00 a year (£700,000).




The Third game i looked i found out that they're main headquarters are based in Tel Aviv, Israel but they also have a branch in Pittsburgh, Pennsylvania, USA. The Game "Can You Escape - Tower" has a total download of  1,000,000 - 5,000,000. Again this game is a free download but with the amount of adverts that are on the game make the company money.



When researching all these similar games I came across a pattern as all the companies "Mobigrow", "KiraGames" and "Opena" target the gamers who are looking for games that are passive, who are looking for a game that is mentally challenging towards themselves. After playing all three of these games I can say that they all have a challenge in them weather it is easy or mind blowing, they all have a certain pattern.


Sources:

https://play.google.com/store/apps/details?id=fr.opena.maze&hl=en
http://www.opena.fr
https://play.google.com/store/apps/details?id=com.kiragames.unblockmefree&hl=en
http://www.kiragames.com/games/
https://itunes.apple.com/us/app/unblock-me/id315021242?mt=8
https://play.google.com/store/apps/details?id=air.com.mobigrow.canyouescapetower&hl=en
http://mobigrow.com
https://www.facebook.com/pages/Mobigrow/492439784178709